Najib Sharif’s version of Standing Shot, which is very similiar to the original except for the 2nd skill, which is taken from the veteran stance Close Encounters.

Required Level: ?
Required Weapon: Rifle
Required Stance: None
Combinable Stance: Straight Shot
Stance Traits: Ranged, Consumes 1 Rifle Bullet per attack
Stance Bonusses:

1: Accuracy +1, Birdfall
2: Accuracy +2
3: Accuracy +3, Critical +1%
4: Accuracy +4, Critical +1%, Attack Speed +1%, Bayonet Assault
5: Accuracy +6, Critical +1%, Attack Speed +1%
6: Accuracy +7, Critical +2%, Attack Speed +1%
7: Accuracy +8, Critical +2%, Attack Speed +2%
8: Accuracy +9, Critical +2%, Attack Speed +2%, Headshot
9: Accuracy +10, Critical +3%, Attack Speed +2%
10: Accuracy +12, Critical +3%, Attack Speed +3%
11: Accuracy +13, Critical +3%, Attack Speed +3%
12: Accuracy +14, Critical +4%, Attack Speed +3%, Covering Fire
13: Accuracy +15, Critical +4%, Attack Speed +4%
14: Accuracy +16, Critical +5%, Attack Speed +4%
15: Accuracy +18, Critical +5%, Attack Speed +4%
16: Accuracy +19, Critical +5%, Attack Speed +5%, Precision Strike
17: Accuracy +20, Critical +6%, Attack Speed +5%
18: Accuracy +21, Critical +6%, Attack Speed +5%
19: Accuracy +22, Critical +6%, Attack Speed +6%
20: Accuracy +24, Critical +7%, Attack Speed +6%
21: Accuracy +25, Critical +7%, Attack Speed +6%
22: Accuracy +26, Critical +7%, Attack Speed +7%
23: Accuracy +27, Critical +8%, Attack Speed +7%
24: Accuracy +28, Critical +8%, Attack Speed +7%
25: Accuracy +30, Critical +9%, Attack Speed +8%

Birdfall:
A spammable shot with a great damage modifier considering the high power of rifles. It can only be used against flying enemies, limiting the use quite a bit. But with this, you can be sure that nothing can stay up there for long as it will knock them straight out of the sky after a clean hit, giving even melee combattants the chance to dish out some damage.

Required Stance Level: 1
Shared Stance: Standing Shot, Defending Shot
Required Skill Points: 1
Range: 8m
Area Type: Air
Knockback: None
Number of Targets: 1
Effects: Knockdown
SP Consumption: 100, 1 Rifle Bullet
Cast Time: 0.8 Seconds
Duration: None
Recovery None

1: 416%
2: 453%
3: 491%
4: 529%
5: 567%
6: 605%
7: 642%
8: 680%
9: 718%
10: 756%
11: 793%
12: 831%

Bayonet Assault:
A few melee hits with the bayonet followed by a finishing shot, another spammable attack with even lower damage modifier than the previous skill. But the 1m range and 50% stun chance are a great threat in PvP.

Required Stance Level: 4
Shared Stance: Close Encounters
Required Skill Points: 1
Range: 1m
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: 50% Chance to inflict [Stun]
SP Consumption: 150, 1 Rifle Bullet
Cast Time: 1.3 Seconds
Duration: None
Recovery Time: None

1: 181%
2: 197%
3: 214%
4: 230%
5: 247%
6: 263%
7: 280%
8: 296%
9: 313%
10: 329%
11: 345%
12: 362%

Headshot:
Najib aims for the opponent’s head, bypassing defense. One of the few shooting skills that can actually knock something down, also being quite reusable by having only 10 seconds recovery time.

Required Stance Level: 8
Shared Stance: Standing Shot, Defending Shot
Required Skill Points: 2
Range: 12m
Area Type: Ranged
Knockback: None
Number of Targets: 1
Effects: Knockdown, Negates target def by -25
SP Consumption: 200, 1 Rifle Bullet
Cast Time: 1.9 Seconds
Duration: None
Recovery Time: 10 Seconds

1: 281%
2: 306%
3: 332%
4: 357%
5: 383%
6: 408%
7: 434%
8: 460%
9: 485%
10: 511%
11: 536%
12: 562%

Covering Fire:
The first area attack that in this stance actually does damage to the targets, with a small chance to inflict Fear as little extra, only the radius is quite small. The low damage modifiers and abyssmal growth rate is explained by the high power of rifles.

Required Stance Level: 12
Shared Stance: Standing Shot, Defending Shot
Required Skill Points: 2
Range: 12m
Area Type: Ranged, 2.5m Radius
Knockback: None
Number of Targets: 6
Effects: 25% Chance to inflict [Fear]
SP Consumption: 200, 20 Rifle Bullets
Cast Time: 0.73 Seconds
Duration: None
Recovery Time: 15 Seconds

1: 181%
2: 198%
3: 214%
4: 231%
5: 247%
6: 263%
7: 280%
8: 296%
9: 313%
10: 329%
11: 346%
12: 362%

Prescision Strike:
A never missing sniper shot over a distance, causing high damage. Unfortunately, the damage modifiers could be interpreted as pretty low for a 3 skillpoint – 300 SP – 20 sec skill.

Required Stance Level: 16
Shared Stance: Standing Shot, Defending Shot
Required Skill Points: 3
Range: 13m
Area Type: Ranged
Knockback: 3m
Number of Targets: 1
Effects: None
SP Consumption: 200, 1 Rifle Bullet
Cast Time: 2.6 Seconds
Duration: None
Recovery Time: 20 Seconds

1: 413%
2: 450%
3: 488%
4: 525%
5: 563%
6: 600%
7: 638%
8: 675%
9: 713%
10: 750%
11: 788%
12: 825%

 

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