Only fighters and musketeers can battle barehanded. though there is absolutely no point in doing so, as this stance will neither ever give you bonusses nor skills. Besides, as skilled marksman it is completely nonsense to use such a primitive way of combat, unless you run out of bullets and are desperate for some damage. The RNPC Gracielo has an alternate version of this stance

Required Level: 1
Required Weapon: Both Hands Empty
Required Stance: None
Stance Traits: None
Combinable Stance: None
Stance Bonusses:

2: Nothing
3: Nothing
4: Nothing
5: Nothing
6: Nothing
7: Nothing
8: Nothing
9: Nothing
10: Nothing
11: Nothing
12: Nothing
13: Nothing
14: Nothing
15: Nothing
16: Nothing
17: Nothing
18: Nothing
19: Nothing
20: Nothing
21: Nothing
22: Nothing
23: Nothing
24: Nothing
25: Nothing

Skills: There are none

 

Fortitudo

The typical “buffing” of a supportive character can be performed by scouts while in this stance and is considered by many as the most important role of a scout aside of healing. This stance also allows the scout to automatically heal while on hold or patrol mode. Note that all buffs require certain potions.

Required Level: 18
Required Weapon: Both Hands Empty
Required Stance: First Aid 8
Combinable Stance: First Aid, Install Trap
Stance Traits: Auto-Heal
Stance Bonusses:

1: Intensify
2: Nothing
3: Nothing
4: Nothing
5: Evasion +1%
6: Evasion +1%
7: Evasion +1%
8: Evasion +1%, Fortify
9: Evasion +1%
10: Evasion +2%
11: Evasion +2%
12: Evasion +2%, Accelerate
13: Evasion +2%
14: Evasion +2%
15: Evasion +3%
16: Evasion +3%, Meditation
17: Evasion +3%
18: Evasion +3%
19: Evasion +3%
20: Evasion +4%
21: Evasion +4%
22: Evasion +4%
23: Evasion +4%
24: Evasion +4%
25: Evasion +5%

Skills:

Intensify:
Increases the Attack Power of team and squad members in range over a period of time. Since this also means that skill damage is increased, Intensify is one of the most important buffs!

Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: 10m
Area Type: Self Radius, Squad
Knockback: None
Number of Targets: Infinite
Effects: Increases attack power of allies
SP Consumption: 100, 1 Mithridart
Cast Time: 1.13 Seconds
Duration: 330 Seconds, +30 Seconds per Level
Recovery Time: None

1: Attack Power +6%, 330 Seconds
2: Attack Power +7%, 360 Seconds
3: Attack Power +8%, 390 Seconds
4: Attack Power +9%, 420 Seconds
5: Attack Power +10%, 450 Seconds
6: Attack Power +11%, 480 Seconds
7: Attack Power +12%, 510 Seconds
8: Attack Power +13%, 540 Seconds
9: Attack Power +14%, 570 Seconds
10: Attack Power +15%, 600 Seconds
11: Attack Power +15%, 630 Seconds, Attack Rating +1
12: Attack Power +15%, 660 Seconds, Attack Rating +1

Fortify:
Increases the maximum HP of team and squad members in range, increasing their durability in battle. This skill will be cancelled once Acceleration is applied on the characters.

Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Range: 10m
Area Type: Self Radius, Squad
Knockback: None
Number of Targets: Infinite
Effects: Increases maximum HP, does not stack with Acceleration
SP Consumption: 100, 1 Painkiller
Cast Time: 1.13 Seconds
Duration: 330 Seconds, +30 Seconds per Level
Recovery Time: None

1: Max HP +11%, 330 Seconds
2: Max HP +12%, 360 Seconds
3: Max HP +13%, 390 Seconds
4: Max HP +14%, 420 Seconds
5: Max HP +15%, 450 Seconds
6: Max HP +16%, 480 Seconds
7: Max HP +17%, 510 Seconds
8: Max HP +18%, 540 Seconds
9: Max HP +19%, 570 Seconds
10: Max HP +20%, 600 Seconds
11: Max HP +21%, 630 Seconds, Defense Rating +1
12: Max HP +22%, 660 Seconds, Defense Rating +1

Acceleration:
Making characters quicker in both movement and attacking speed, Acceleration is commonly used for grinding, as it will increase the speed you move and fight! Definitely prefer this over Fortify in order to level up faster. This skill will be cancelled once Fortify is applied on the characters.

Required Stance Level: 12
Shared Stance: None
Required Skill Points: 2
Range: 10m
Area Type: Self Radius, Squad
Knockback: None
Number of Targets: Infinite
Effects: Increases attack and movement speed, does not stack with Fortify
SP Consumption: 100, 1 Analeptic Remedy
Cast Time: 1.13 Seconds
Duration: 330 Seconds, +30 Seconds per Level
Recovery Time: None

1: Attack Speed +6%, Movement Speed +6%, 330 Seconds
2: Attack Speed +8%, Movement Speed +8%, 360 Seconds
3: Attack Speed +9%, Movement Speed +9%, 390 Seconds
4: Attack Speed +11%, Movement Speed +11%, 420 Seconds
5: Attack Speed +12%, Movement Speed +12%, 450 Seconds
6: Attack Speed +14%, Movement Speed +14%, 480 Seconds
7: Attack Speed +15%, Movement Speed +15%, 510 Seconds
8: Attack Speed +17%, Movement Speed +17%, 540 Seconds
9: Attack Speed +18%, Movement Speed +18%, 570 Seconds
10: Attack Speed +20%, Movement Speed +20%, 600 Seconds
11: Attack Speed +21%, Movement Speed +21%, 630 Seconds, Attack Rating +1
12: Attack Speed +23%, Movement Speed +23%, 660 Seconds, Attack Rating +1

Meditation:
Once under this spell, characters will regenerate HP faster, while characters who regenerate SP over time will also have an increased SP regeneration. Those who do not regenerate SP over time but by attacking are not affected by the SP regeneration. While in PvP you might be spamming potions instead, this spell can let your spellcasters get quite triggerhappy with skills in PvE.

Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: 10m
Area Type: Self Radius, Squad
Knockback: None
Number of Targets: Infinite
Effects: Increases HP and SP regeneration per second
SP Consumption: 100, 1 Nutrition
Cast Time: 1.13 Seconds
Duration: 330 Seconds, +30 Seconds per Level
Recovery Time: None

1: HP Regeneration +12/sec, SP Regeneration +6/sec, 330 Seconds
2: HP Regeneration +14/sec, SP Regeneration +7/sec, 360 Seconds
3: HP Regeneration +16/sec, SP Regeneration +8/sec, 390 Seconds
4: HP Regeneration +18/sec, SP Regeneration +9/sec, 420 Seconds
5: HP Regeneration +20/sec, SP Regeneration +10/sec, 450 Seconds
6: HP Regeneration +22/sec, SP Regeneration +11/sec, 480 Seconds
7: HP Regeneration +24/sec, SP Regeneration +12/sec, 510 Seconds
8: HP Regeneration +26/sec, SP Regeneration +13/sec, 540 Seconds
9: HP Regeneration +28/sec, SP Regeneration +14/sec, 570 Seconds
10: HP Regeneration +30/sec, SP Regeneration +15/sec, 600 Seconds
11: HP Regeneration +32/sec, SP Regeneration +16/sec, 630 Seconds
12: HP Regeneration +34/sec, SP Regeneration +17/sec, 660 Seconds

Author: Vin

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