With the strongest single target Ice spell and the area attack among the Rapier stances, this stance of Karjalainnen offers great range damage and can fend off most opponents with the useful fencing attacks.

Required Level: 60
Required Weapon: Rapier, Bracelet of Ice
Required Stance: None
Combinable Stance: Epee Guard, Sabre Guard, Sabre Glacial
Stance Traits: Double-Hit
Stance Bonusses:

1: Fente
2: Attack Speed +1%, Critical +1%
3: Attack Speed +1%, Critical +2%
4: Attack Speed +2%, Critical +3%, Chilling Touch
5: Attack Speed +3%, Critical +4%
6: Attack Speed +3%, Critical +4%
7: Attack Speed +4%, Critical +5%
8: Attack Speed +5%, Critical +6%, Absolute Zero
9: Attack Speed +5%, Critical +7%
10: Attack Speed +6%, Critical +8%
11: Attack Speed +7%, Critical +8%
12: Attack Speed +7%, Critical +9%, Balestra Fente
13: Attack Speed +8%, Critical +10%
14: Attack Speed +8%, Critical +11%
15: Attack Speed +9%, Critical +12%
16: Attack Speed +10%, Critical +12%, Cent Ennui
17: Attack Speed +10%, Critical +13%
18: Attack Speed +11%, Critical +14%
19: Attack Speed +12%, Critical +15%
20: Attack Speed +12%, Critical +16%
21: Attack Speed +13%, Critical +16%
22: Attack Speed +14%, Critical +17%
23: Attack Speed +14%, Critical +18%
24: Attack Speed +15%, Critical +19%
25: Attack Speed +16%, Critical +20%

Skills:

Fente:
Rather unusal for a spammable melee move, this forward stab has a bit of range, allowing you to have an advantage in terms of attack initiative – unless your opponent uses a dashing or shooting attack.

Required Stance Level: 1
Shared Stance: Epee Guard, Main-Gauche Guard
Required Skill Points: 1
Range: Almost Adjacent
Area Type: None
Knockback: 3.5m
Number of Targets: 1
Effects: None
SP Consumption: 100
Cast Time: 1.85 Seconds
Duration: None
Recovery Time: None

1: 446%
2: 487%
3: 528%
4: 568%
5: 609%
6: 649%
7: 790%
8: 731%
9: 771%
10: 812%
11: 852%
12: 893%

Chilling Touch:
Temporary ice enchantment granting extra damage and resistance. A great skill for low levels, as extra damage has more of an impact then, but will eventually become less efficient later on (except when using high attack speed stances with low attack such as Dobalada Corte). The elemental resistance can be useful in PvP.

Required Stance Level: 4
Shared Stance: Possession Ice
Required Skill Points: 1
Range: 12m
Area Type: Self Radius, Squad
Knockback: None
Number of Targets: 10
Effects: Adds Ice Elemental damage, Ice Resistance +20
SP Consumption: 90, 1 Elemental Orb
Cast Time: 0.37 Seconds
Duration: 110 Seconds, +10 Seconds per Level
Recovery Time: None

1: Ice Damage +13, 110 Seconds
2: Ice Damage +16, 120 Seconds
3: Ice Damage +19, 130 Seconds
4: Ice Damage +22, 140 Seconds
5: Ice Damage +25, 150 Seconds
6: Ice Damage +28, 160 Seconds
7: Ice Damage +31, 170 Seconds
8: Ice Damage +34, 180 Seconds
9: Ice Damage +37, 190 Seconds
10: Ice Damage +40, 200 Seconds
11: Ice Damage +43, 210 Seconds
12: Ice Damage +46, 220 Seconds

Absolute Zero:
A concentrated attack of ice shards at a single opponent. You won’t be seeing any higher damage modifiers among Ice spells, this is the ultimate one target attacking spell for spellcasters in general and best used against bosses, NPCs and stuff you want to kill fast in PvP. Do note though, that is actually a minimum range, meaning that you cannot use it on something directly adjacent.

Required Stance Level: 8
Shared Stance: Lord of Elemental, Evocation Ice
Required Skill Points: 2
Range: 0.5m-8m
Area Type: Ice Elemental Spell
Knockback: None
Number of Targets: 1
Effects: Ice Damage, 15% Chance to inflict [Freeze]
SP Consumption: 160
Cast Time: 1.53 Seconds
Duration: None
Recovery Time: None

1: 953%
2: 1039%
3: 1126%
4: 1212%
5: 1299%
6: 1386%
7: 1472%
8: 1559%
9: 1645%
10: 1732%
11: 1819%
12: 1905%

Balestra Fente:
Now we’re speaking business again, with this, you have gained an area effect dashing skill with quick and short animation, you can actually use this skill in PvP for a quick movement out of area spells or to shorten the distance between yourself and the opponents quickly while knocking them over if you maintain distance and direction.

Required Stance Level: 12
Shared Stance: Epee Guard
Required Skill Points: 2
Range: 5.5m x 0.6m
Area Type: Self Forward Dash
Knockback: None
Number of Targets: 3
Effects: Character moves forward notably during the skill animation.
SP Consumption: 250
Cast Time: 3.03 Seconds
Duration: None
Recovery Time: 15 Seconds

1: 564%
2: 615%
3: 667%
4: 718%
5: 769%
6: 820%
7: 872%
8: 923%
9: 974%
10: 1026%
11: 1077%
12: 1128%

Cent Ennui:
From the damage modifier you can tell its a finisher. Though the weaker power of Rapiers will lessen the damage, the above average modifier will still let you pack the punch and quickly slay injured minibosses or characters in PvP.

Required Stance Level: 16
Shared Stance: Epee Guard
Required Skill Points: 3
Range: Adjacent
Area Type: None
Knockback: 4.5m
Number of Targets: 1
Effects: Character moves forward notably during the skill animation.
SP Consumption: 300
Cast Time: 3.5 Seconds
Duration: None
Recovery Time: 20 Seconds

1: 1408%
2: 1536%
3: 1664%
4: 1792%
5: 1920%
6: 2048%
7: 2175%
8: 2303%
9: 2431%
10: 2559%
11: 2687%
12: 2815%

 

Author: Vin

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