Panfilo’s stance involving the use of a sword or sabre with a bracelet of fire, doing great in both damage and knockdowns.

Required Level: 60
Required Weapon: Sword or Sabre, Bracelet of Fire
Required Stance: ?
Combinable Stance: Middle Guard
Stance Traits: ?
Stance Bonusses:

1: Attack Speed +1%, Slash Down
2: Attack Speed +2%
3: Attack Speed +3%
4: Attack Speed +4%, Burning Hands
5: Attack Speed +5%
6: Attack Speed +6%
7: Attack Speed +7%
8: Attack Speed +8%, Fireball
9: Attack Speed +9%
10: Attack Speed +10%
11: Attack Speed +11%
12: Attack Speed +12%, Hell Breath
13: Attack Speed +13%
14: Attack Speed +14%
15: Attack Speed +15%
16: Attack Speed +16%, Assassinate
17: Attack Speed +17%
18: Attack Speed +18%
19: Attack Speed +19%
20: Attack Speed +20%
21: Attack Speed +21%
22: Attack Speed +22%
23: Attack Speed +23%
24: Attack Speed +24%
25: Attack Speed +25%

Skills:

Slash Down:
Short and Simple move, spammable and without any unecessary animations. Slash Down is easily used in order to knock something over.

Required Stance Level: 1
Shared Stance: High Guard, Defending Guard, Heaven and Hell
Required Skill Points: 1
Range: Adjacent
Area Type: None
Knockback: 4m
Number of Targets: 1
Effects: None
SP Consumption: 100
Cast Time: 2.37 Seconds
Duration: None
Recovery Time: None

1: 251%
2: 274%
3: 297%
4: 320%
5: 343%
6: 366%
7: 389%
8: 411%
9: 434%
10: 457%
11: 480%
12: 503%

Burning Hands:
Temporary fire enchantment granting extra damage and resistance. A great skill for low levels, as extra damage has more of an impact then, but will eventually become less efficient later on (except when using high attack speed stances with low attack such as Dobalada Corte). The elemental resistance can be useful in PvP.

Required Stance Level: 4
Shared Stance: Possession Fire
Required Skill Points: 1
Range: 12m
Area Type: Self Radius, Squad
Knockback: None
Number of Targets: 10
Effects: Adds Fire Elemental damage, Fire Resistance +20
SP Consumption: 90, 1 Magical Orb
Cast Time: 0.37 Seconds
Duration: 110 Seconds, +10 Seconds per Level
Recovery Time: None

1: Fire Damage +13, 110 Seconds
2: Fire Damage +16, 120 Seconds
3: Fire Damage +19, 130 Seconds
4: Fire Damage +22, 140 Seconds
5: Fire Damage +25, 150 Seconds
6: Fire Damage +28, 160 Seconds
7: Fire Damage +31, 170 Seconds
8: Fire Damage +34, 180 Seconds
9: Fire Damage +37, 190 Seconds
10: Fire Damage +40, 200 Seconds
11: Fire Damage +43, 210 Seconds
12: Fire Damage +46, 220 Seconds

Fireball:
Fireball is aimed at a target (not an area!), damaging some opponents around it and has a good chance of causing the elemental specific ailment. The damage modifier is the lowest among the basic spells but it has an acceptable radius and can knock something over at low SP expense.

Required Stance Level: 8
Shared Stance: Possession Fire
Required Skill Points: 2
Range: 8m
Area Type: Ground, Fire Elemental Spell, 3m Target Radius
Knockback: 5m
Number of Targets: 5
Effects: Fire Damage, 20% Chance to inflict [Burn]
SP Consumption: 60
Cast Time: 0.9 Seconds
Duration: None
Recovery Time: None

1: 126%
2: 138%
3: 149%
4: 161%
5: 172%
6: 184%
7: 195%
8: 207%
9: 218%
10: 230%
11: 241%
12: 253%

Hell Breath:
The caster shoots a continuous flames in one direction like a flamethrower. Its an area spell and spammable like Fireball, but much stronger so you are more likely to scorch the mobs to death instead of just toasting their bread. Most mobs probably don’t like toast anyways. While this is a great thing in PvE, the fact that it does not knock anything over like most other fire spells makes it less suitable for PvP.

Required Stance Level: 12
Shared Stance: Evocation Fire, Lord of Elemental
Required Skill Points: 2
Range: 6m x 0.4m
Area Type: Fire Elemental Spell, Directional
Knockback: None
Number of Targets: 6
Effects: Fire Damage, No Knockdown, 25% Chance to inflict [Burn]
SP Consumption: 80
Cast Time: 1.43 Seconds
Duration: None
Recovery Time: None

1: 304%
2: 332%
3: 359%
4: 387%
5: 415%
6: 442%
7: 470%
8: 498%
9: 525%
10: 553%
11: 581%
12: 608%

Assassinate:
Quite a long animation for comparably low damage at high SP costs and even some HP, Its the only Area skill you have in Middle Guard though, and area skills are usually used against mobs that die easier anyways. A possible use for this skill is in PvP, where one character could catch up to 5 others in the long animation of this skill rendering them immobile during this time for the rest of your team to do their stuff.

Required Stance Level: 16
Shared Stance: Middle Guard
Required Skill Points: 3
Range: 5m x 1m
Area Type: Self Forward Charge
Knockback: 4m
Number of Targets: 5
Effects: -60HP, Character moves forward notably during the skill animation.
SP Consumption: 300
Cast Time: 2.37 Seconds
Duration: None
Recovery Time: 20 Seconds

1: 271%
2: 295%
3: 320%
4: 345%
5: 369%
6: 394%
7: 418%
8: 443%
9: 468%
10: 492%
11: 517%
12: 541%

 

Author: Vin

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