The first and most basic stance involving auto-heal. This stance offers recovery spells that cure status ailments or heals and most importantly, a resurrection spell. All spells are at remarkably low SP expense, but require certain potions.

Required Level: 1
Required Weapon: Both Hands Empty
Required Stance: None
Combinable Stance: Fortitudo, Install Trap
Stance Traits: Auto-Heal
Stance Bonusses:

1: Recover
2: Nothing
3: Nothing
4: Nothing
5: Evasion +1%
6: Evasion +1%
7: Evasion +1%
8: Evasion +1%, Resuscitation
9: Evasion +1%
10: Evasion +2%
11: Evasion +2%
12: Evasion +2%, Cure-All
13: Evasion +2%
14: Evasion +2%
15: Evasion +3%
16: Evasion +3%, Mass Cure
17: Evasion +3%
18: Evasion +3%
19: Evasion +3%
20: Evasion +4%
21: Evasion +4%
22: Evasion +4%
23: Evasion +4%
24: Evasion +4%
25: Evasion +5%

Recover:
Cures all allies (team- and squadmates) within 10m around the caster from certain status ailments depending on the level of the skill. There seems to be no point in the levels 11 and 12. Antidotes cost 20 Vis, a well invested sum if you can prevent your teammates from dying. Note that a scout rendered incapable of casting skills by one of the status ailments such as sleep cannot cast this for self recovery.

Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: 10m
Area Type: Self Radius, Squad
Knockback: None
Number of Targets: Infinite
Effects: Cures status ailments of allies
SP Consumption: 25, 1 Antidote
Cast Time: ?
Duration: None
Recovery Time: None

1: Cures Darkness
2: Cures Darkness
3: Cures Darkness
4: Cures Darkness, Poison
5: Cures Darkness, Poison
6: Cures Darkness, Poison, Fear
7: Cures Darkness, Poison, Fear
8: Cures Darkness, Poison, Fear, Sleep
9: Cures Darkness, Poison, Fear, Sleep
10: Cures Darkness, Poison, Fear, Sleep, Freezing
11: Cures Darkness, Poison, Fear, Sleep, Freezing
12: Cures Darkness, Poison, Fear, Sleep, Freezing

Resuscitation:
Resurrects a fallen ally. Invaluable once beyond level 50 and the main reason to bring a scout to PvP, being able to regain any defeated team members as long as the scout is alive. While without the possibility of a resuscitation, fallen members can only return to the squad by restarting from the barracks (unless they fell in a quest instance, in which case they will return once the instance is passed victorious), causing it to be near impossible to enter a dungeon all too deeply. If you have a squad, you may also resurrect your squadmates. The initial HP amount of the resurrected character at the moment of the resuscitation is a percentage of its maxi HP depends on the skill level, note that fallen scouts cannot resurrect themselves.

Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Range: ?
Area Type: Squad
Knockback: None
Number of Targets: 1
Effects: Resurrects fallen ally
SP Consumption: 25, 1 Resurrective Potion
Cast Time: ?
Duration: None
Recovery Time: 10 Seconds

1: 5% Initial HP
2: 10% Initial HP
3: 15% Initial HP
4: 20% Initial HP
5: 25% Initial HP
6: 30% Initial HP
7: 35% Initial HP
8: 40% Initial HP
9: 45% Initial HP
10: 50% Initial HP
11: 55% Initial HP
12: 60% Initial HP

Cure-All:
A healing spell superior to the regular Heal, depending on the skill level and the caster’s Int and Dex stats. Is usually used in PvP when attacks are focussed on a single character.

Required Stance Level: 20
Shared Stance: None
Required Skill Points: 2
Range: ?
Area Type: Squad
Knockback: None
Number of Targets: 1
Effects: Heals a team or squad member by the value XHP x (Int + Dex)/12
SP Consumption: 50, 1 Healing Liqour
Cast Time: ?
Duration: None
Recovery Time: None

1: X = 675
2: X = 900
3: X = 1125
4: X = 1350
5: X = 1575
6: X = 1800
7: X = 2025
8: X = 2250
9: X = 2475
10: X = 2700
11: X = 2925
12: X = 3150

Mass Cure:
When your whole team is evenly getting badly hurt, the heals of a scout might not keep up as the casting animation takes a while. In such cases, a Mass Cure can save you. In PvP on the other hand, not many will try to evenly harm your characters when you have a scout around, but if the whole team gets hit by an area attack the use of this spell is thinkable.

Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: 10m
Area Type: Self Radius, Team
Knockback: None
Number of Targets: 3
Effects: Heals all team members within range by the value XHP x (Int + Dex)/12
SP Consumption: 100, 3 Potions
Cast Time: ?
Duration: None
Recovery Time: None

1: X = 375
2: X = 500
3: X = 625
4: X = 750
5: X = 875
6: X = 1000
7: X = 1125
8: X = 1250
9: X = 1375
10: X = 1500
11: X = 1625
12: X = 1750

 

Author: Vin

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