Although it has no Stance prerequisites, this Stance possesses remarkable bonusses and skills, with a spammable stunning attack and extreme blocking boosts, this stance can easily withstand physical attack of any kind. Magic can still bypass the defenses, so spellwarding buffs, equipment or simple toughness are needed in order to create a “perfect” defender.

Required Level: 100, Veteran
Required Weapon: Blunt Weapon, Shield
Required Stance: None
Combinable Stance: None
Stance Traits: None
Stance Bonusses:

1: Block +1, Dull Attack
2: Block +2
3: Block +3
4: Block +4
5: Block +5
6: Block +6
7: Block +7
8: Block +8, Complete Protection
9: Block +9
10: Block +10
11: Block +11
12: Block +12, Tremendous
13: Block +13
14: Block +14
15: Block +15
16: Block +16, Massive Charge
17: Block +17
18: Block +18
19: Block +19
20: Block +20
21: Block +21
22: Block +22
23: Block +23
24: Block +24
25: Block +25

Skills:

Dull Attack:
Short and Simple move with low damage, but the chance to stun, spammable and without any unecessary animations. Though you mightn’t expect to be all too fast at killing with this skill, it has a respectable enemy stopping power, not only able to knock them over but also stunning them, rendering the target inable to attack.

Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: Adjacent
Area Type: None
Knockback: 3m
Number of Targets: 1
Effects: 25% chance to inflict [Stun]
SP Consumption: 100
Cast Time: ?
Duration: None
Recovery Time: None

1: 145%
2: 158%
3: 171%
4: 185%
5: 198%
6: 211%
7: 224%
8: 237%
9: 251%
10: 264%
11: 277%
12: 290%

Complete Protection:
Adding even more block rate to the already defensive stance, Complete Protection offers what it’s name promisses against incoming physical attacks. However, the highly reduced movement speed might cause you to become vulnerable to magic users. The main advantage over Guardian though, seems to be that skills are not restricted!

Required Stance Level: 4
Shared Stance: Defending Guard, Defending Shot
Required Skill Points: 1
Range: Self
Area Type: Self
Knockback: None
Number of Targets: 1
Effects: -50% Movement Speed.
SP Consumption: 150
Cast Time: ?
Duration: 10 Seconds
Recovery Time: 7 Seconds

1: Block +12
2: Block +14
3: Block +16
4: Block +18
5: Block +20
6: Block +22
7: Block +24
8: Block +26
9: Block +38
10: Block +30
11: Block +32, Def Rating +1
12: Block +34, Def Rating +1

Tremendous:
This skill gives The Defender what High Guard didn’t have, an area attack! Not only able to knock up to 5 opponents over, but also greatly rendering their defense useless, this skill is great to use even against single targets, if it wouldn’t be so costly in terms of SP and it isn’t quickly reusable either.

Required Stance Level: 12
Shared Stance: None
Required Skill Points: 2
Range: Adjacent
Area Type: None
Knockback: 4m
Number of Targets: 5
Effects: -50 Target defense
SP Consumption: 250
Cast Time: 1.533 Seconds
Duration: None
Recovery Time: 15 Seconds

1: 314%
2: 343%
3: 371%
4: 400%
5: 429%
6: 457%
7: 484%
8: 514%
9: 543%
10: 571%
11: 600%
12: 629%

Massive Charge:
Charging forwards and repeatingly attacking the enemy, yet again a high SP Cost long animation Finisher, but not that strong on the damage modifier side. Nevertheless, it completes the skill set of this stance and offers your defender a chance to actually deal some damage when needed.

Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: Character moves forward notably during the skill animation.
SP Consumption: 300
Cast Time: ?
Duration: None
Recovery Time: 20 Seconds

1: 703%
2: 767%
3: 831%
4: 895%
5: 959%
6: 1022%
7: 1086%
8: 1150%
9: 1214%
10: 1278%
11: 1342%
12: 1406%

Author: Vin

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