Veteran Stance involving use of a spear and a shield, will probably make you think of a spartan from the movie 300, but the spear is actually held reversed. Nevertheless, having not only a high offense weapon but also a shield for protection is a force to be reckoned with.

Required Level: 100, Veteran
Required Weapon: Throwing Spear, Shield
Required Stance: Blandir Cruz 25
Combinable Stance: None
Stance Traits: ?
Stance Bonusses:

1: Rapid Reach
2: Attack Speed +1%
3: Attack Speed +2%, Critical +1%, Block +1
4: Attack Speed +3%, Critical +1%, Block +1
5: Attack Speed +4%, Critical +2%, Block +2
6: Attack Speed +4%, Critical +2%, Block +2
7: Attack Speed +5%, Critical +3%, Block +2
8: Attack Speed +6%, Critical +3%, Block +3, Allegretto
9: Attack Speed +7%, Critical +4%, Block +3
10: Attack Speed +8%, Critical +4%, Block +4
11: Attack Speed +8%, Critical +5%, Block +4
12: Attack Speed +9%, Critical +5%, Block +4, Piercing Breeze
13: Attack Speed +10%, Critical +6%, Block +5
14: Attack Speed +11%, Critical +6%, Block +5
15: Attack Speed +12%, Critical +7%, Block +6
16: Attack Speed +12%, Critical +7%, Block +6, Zenith
17: Attack Speed +13%, Critical +8%, Block +6
18: Attack Speed +14%, Critical +8%, Block +7
19: Attack Speed +15%, Critical +9%, Block +7
20: Attack Speed +16%, Critical +9%, Block +8
21: Attack Speed +16%, Critical +10%, Block +8
22: Attack Speed +17%, Critical +10%, Block +8
23: Attack Speed +18%, Critical +11%, Block +9
24: Attack Speed +19%, Critical +11%, Block +9
25: Attack Speed +20%, Critical +12%, Block +10

Skills:

Rapid Reach:
5 consecutive stabs at a single enemy, dealing out quite some damage with the defense reduction and is easily spammable.

Required Stance Level: 1
Shared Stance: None
Required Skill Points: 1
Range: Adjacent
Area Type: None
Knockback: 3m
Number of Targets: 1
Effects: Target defense -20
SP Consumption: 100
Cast Time: ?
Duration: None
Recovery Time: None

1: 347%
2: 378%
3: 410%
4: 441%
5: 473%
6: 504%
7: 536%
8: 567%
9: 599%
10: 630%
11: 662%
12: 693%

Allegretto:
A self buff enhancing the offense power coniderably but lowering the own defense, consider using this when you intend to just normally attack something without skills, as attack speed won’t make your skills any stronger.

Required Stance Level: 8
Shared Stance: None
Required Skill Points: 2
Range: Self
Area Type: Self
Knockback: None
Number of Targets: 1
Effects: Defense -20
SP Consumption: 200
Cast Time: ?
Duration: 17.5 Seconds, +2.5 Seconds per Level
Recovery Time: 20 Seconds

1: Attack Speed +11%, Critical +6%, 17.5 Seconds
2: Attack Speed +13%, Critical +7%, 20 Seconds
3: Attack Speed +14%, Critical +8%, 22.5 Seconds
4: Attack Speed +16%, Critical +9%, 25 Seconds
5: Attack Speed +17%, Critical +10%, 27.5 Seconds
6: Attack Speed +19%, Critical +11%, 30 Seconds
7: Attack Speed +20%, Critical +12%, 32.5 Seconds
8: Attack Speed +22%, Critical +13%, 35 Seconds
9: Attack Speed +23%, Critical +14%, 37.5 Seconds
10: Attack Speed +25%, Critical +15%, 40 Seconds
11: Attack Speed +26%, Critical +16%, 42.5 Seconds, Attack Rating +1
12: Attack Speed +28%, Critical +17%, 45 Seconds, Attack Rating +1

Piercing Breeze:
Yet another dashing move, with some power buildup animation at the start, though.

Required Stance Level: 12
Shared Stance: None
Required Skill Points: 2
Range: 8m x 0.6m
Area Type: Self Forward Dash
Knockback: 4m
Number of Targets: 5
Effects: None
SP Consumption: 250
Cast Time: 1.533 Seconds
Duration: None
Recovery Time: 15 Seconds

1: 451%
2: 492%
3: 533%
4: 574%
5: 616%
6: 657%
7: 698%
8: 739%
9: 780%
10: 821%
11: 862%
12: 903%

Zenith:
A fierce continuously stabbing attack followed by a shield bash. With a damage modifier as you’d see them in Rapier stances, this move will cause some massive damage against the unfortunate target, now this is a proper finishing move!

Required Stance Level: 16
Shared Stance: None
Required Skill Points: 3
Range: Adjacent
Area Type: None
Knockback: 5m
Number of Targets: 1
Effects: Negates Def by -50, Character moves forward notably during the skill animation.
SP Consumption: 300
Cast Time: ?
Duration: None
Recovery Time: 20 Seconds

1: 1321%
2: 1441%
3: 1561%
4: 1681%
5: 1801%
6: 1922%
7: 2042%
8: 2162%
9: 2282%
10: 2402%
11: 2522%
12: 2642%

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